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zennehoy

7
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14
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A member registered Nov 30, 2021

Recent community posts

Once again I love how much detail you pack into these! Everything is well recognizable despite being so small.

If I may make a request, I would love to see some more crafting/production buildings - a sawmill, hunting post, quarry, mine, blacksmith, animal farms, tannery, bakery, pottery, alchemist, herbalist, tailor, etc. - the more the merrier.

Whatever comes next, I'm already looking forward to it!

Since you asked...

An icon pack I would love to see in a similar style is one containing action/command icons rather than inventory items. For example, "move", "chop", "mine", "transport", "store", "attack", "build", "craft", "steal", "open", "close", etc.

Some of those can be represented by inventory icons (e.g., an axe for chop, a pickaxe for mine, a sword for attack), but more generic commands such as "move unit" or "transport item" are difficult to convey visually without dedicated icons.

Some UI packs contain a few icons in this direction, but I am not aware of any packs with a good range of command/action icons.

Would be wonderful to see one :)

Wonderful, thank you! There's also some way to add it to the "More information" drop down, but having it in the text is a common way to go.

This is a very beautiful tile set with some great feature details!

Could you please add licensing information? Is CC BY ok? Thank you!

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Zelda is a full action rpg, which needs a lot of animation. This would of course be awesome, but also a lot of work.

An Idle animation would already be a good start, then it depends - you don't need attack animations because you are going for a final fantasy battler style of combat, but the following would allow a great variety of games (sorted by what I think most important):

  • Idle
  • Push
  • Pull
  • Harvest (Axe)
  • Harvest (Pickaxe)
  • Pick Up
  • Carry
  • Jump

I agree, more animations are the most important thing missing. We have a huge variety of amazing sprites already, but all they do is walk. They don't even idle!

I realize that making animations is a lot of work, but it would actually allow these sprites to be used, rather than just serve as a template for developers that can use them as  a base to create their own animations.

More depth, less breadth please!

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I've been playing with this a bit and really like the flexibility! Some things I noticed:

1. Female hair #11 doesn't work with circlets (it does with headbands, so I assume a misconfiguration somewhere?)
2. I can't seem to find the strider hood from the dark elves pack, would it be possible to add that?
3. Any chance that you could add the Magitek Dinasty components?
4. Accessories would be really nice (eye patch, glasses, etc.)
5. It would be amazing if we could add our own sprite overlays!
6. Do you have any suggestions for idling NPCs? Using the middle walking sprite works, but it looks very dead when an NPC is not actively walking.